It’s Duke Nukem 3D’s sense of irony that accounts for the Duke’s success over the years, with a handful of spin-off games on the PSOne and Nintendo 64, and a cult status among fans. Aping the violent gameplay of Doom but throwing in nudity, crude jokes and a foul-mouthed, ultra-macho hero, Duke Nukem’s controversy was its central selling point.Ī predictable E3 presence from the Duke’s marketing campaign In contrast, 3D Realms’ 1996 Duke Nukem 3D took the controversial elements of Doom and ran with them. But there was also a purity to Doom’s vision, a synergy between the heavy-metal aesthetic, horror-inspired sound design and its excessive violence Doom was about more than just being puerile. Revelling in excess and a new-found sense of adolescent maturity, the original Doom was part of a new culture of games that courted controversy with its hellish imagery and ultra-violence. What better way to do that than by comparing it with Duke Nukem Forever, 3D Realms’ disastrously delayed 2011 sequel to their own iconic Duke Nukem 3D? It’s not the first time that a developer has tried to relive its past glories with a rebooted, modernised version of a classic series, so let’s take some time now to consider exactly why Doom succeeds as a reboot, and how badly it could have gone wrong.
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